![]() ![]() If you count Glasspool Shore as a land, this deck runs a total of 21. Especially how you can mess with combats very quickly, usually by putting at least one lord on the battlefield. Sure, leaving two mana up in an aggro deck is usually tricky, but it’s a trick that will definitely catch most of your opponents by surprise.Īs far as CoCo goes, it’s already proven that this card is a force to be reckoned with on its own. You also have two other spells in the form of Decisive Denial and Collected Company in addition to your creatures.ĭenial is by far the most intriguing decision since its versatility is great in the current meta. It’s okay, but Realmwalker is the one to cut if you have a replacement in mind. It’s the most replaceable one since its ability can be excellent but is less impactful than the other merfolk. Not to mention that it draws you a card every time you attack, so being devoted to Svyelun pays off.įinally, Realmwalker fills the deck’s last creature. It also gets indestructible as long as you control at least two other merfolk. This effect is perfect against the likes of Dragon's Rage Channeler, but it also prevents you from death since it can tap big attackers or remove annoying blockers.īut what would a tribe be without a god, right? Svyelun of Sea and Sky joins the party to provide its followers with pseudo-protection. It can do everything from ambushing attackers to making pesky creatures useless. Merfolk Trickster is another excellent addition to the deck. This effect has proven to be very good in multiple formats and other tribal archetypes, so it makes sense this is an auto-include in the deck. Silvergill Adept replaces itself and adds a body to the field. The rest of the creatures act as your utility package. While Speaker doesn’t provide any value on its own, it usually acts as big merfolk for that benefits from the lords you run. Scout is the more important of the two since it can “fix” hands that are low on lands by conjuring Tropical Island, the single best dual Simic land, to your hand in exchange for a merfolk or less-useful land. Speaking of cheap creatures, Shoreline Scout and Kumena's Speaker are your 1-drops. This happens more often than not since you run a bunch of cheap merfolk. It can untap your lands every time you cast another merfolk to start chaining multiple spells in one turn. Reejerey doesn’t stay behind too much if you play it right. The most important is probably Master of the Pearl Trident since giving your creatures unblockable against blue decks is usually a game-winner. This deck runs a total of 12 lords, though the count can go up to 14 with the addition of Glasspool Mimic.Įach lord other than Mistbinder also has its own set of useful skills. Master of the Pearl Trident, Merrow Reejerey, and Merfolk Mistbinder all give +1/+1 to each other merfolk in play. Collected Company usually wins games in the blink of an eye, but you shouldn’t sleep on the deck, as it can still easily win without it. This deck aims to flood the board very early and quickly knock out your opponent. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |