Through it all, you must choose the memories to preserve for the next generation before it all disappears for good. Everyone you meet has something emotional and meaningful to share as the end of days comes closer. Draw art, record music, preserve architecture, write stories, and try to grasp the layers of meaning and culture from every unique person you encounter. On your journey in SEASON: A letter to the future, you must use various tools to record information from other people. As you go through the story, you will make choices that will impact how the journey ends. Go at your own pace and take time to notice everything-that’s what the game is all about. Take a bicycle trip that can vary between six to twelve hours. In this slow-paced exploration game, you are a young woman from a faraway village who goes on a journey beyond the boundaries of your home, collating and documenting the lives of the people you meet along the way before the end of the season comes. The game is enamoured with ideas of community and culture, but in appropriating real culture and removing it from context, it robs itself of its own message.In SEASON: A letter to the future, you must collect the memories of other people before an unknown catastrophe washes them away. Part of Season’s development cycle was marked by allegations of workplace harassment and disorganised leadership, which became public in 2021. Season’s unwillingness to paint the world in anything but the broadest strokes (“Internationalism was breaking down”) and penchant for flowery but meaningless language may have been influenced by a troubled development history. There are flowers that play music and store audio, just so you don’t learn everything through text, and documents with the word “secret” stamped on them in huge letters, left behind in the dirt. Memories are an important theme throughout, but Season offers them up for consumption in an extremely gamified way: graffiti, undelivered letters, people who spill their entire life story to a woman they have just met. Your character, meanwhile, is an onlooker, a receptacle for stimuli and little more. Here, Japanese shimenawa ropes appear next to Scandinavian architecture, while men in Stasi-like uniforms casually dictate behavioural rules via propaganda posters. The world of Season, which is so crucial to its functioning, feels less like a real place and more like an amalgam of cultural influences scrubbed of their real-world significance. Cycling feels great, and there is lots to see. You have the freedom to snap or record whatever you want even when you’re supposed to capture specific things to make sense of a mystery, the game leaves it completely up to you whether you want to engage or not, and for how long. SEASON is a quest to discover a new world. Its camera comes with different filters and a focusing tool, which makes taking pictures pleasant. In SEASON: A letter to the future, you play as a young woman from a secluded village exploring the world by bike for the first time, collecting memories before a cataclysm washes everything away. Season makes great use of its gameplay tools. As she travels on foot and by bicycle, her sketches, audio recordings and photographs go into her scrapbook the narration comes from someone reading that scrapbook in the future. You control a young, nameless woman, who decides to record as much of her world as she can and deliver her findings to a museum before the end of the current season, the term the game uses for its different historical eras. Seasons have come and passed through life in this world for centuries, signalling a change. This dream indicates the end of a ‘Season’. Scavengers Studio makes use of that fascination with the unknown by making exploration the entire point of Season. In SEASON: A letter to the future you play as a young girl named Estelle who experiences a prophetic dream. Exploration is a powerful motivator: no matter what kind of game we’re playing, we are driven by what stories, sights or characters wait around the next bend.
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